Gorillaz: Explosive Toss

A 2D Game in Unity Focused on Physics and Procedural Terrain Generation Implementation

Project Overview
To implement physics and procedural terrain generation that is destructible into the game through programming.
My Contributions
- Collision physics
- Terrain generation using rule tiles and establishing said rules
Role Capacity
Tools Used
Project Duration
This was an individual project.
- Unity 3D
Sept 2021 - 5 days
Summary
The intention of this game development was to understand better the use of physics and formulas in code. This was a fun and challenging project as it required a malleable and destructible terrain. This required quite a bit of research to better understand how this would work. This required the use of a Rule Tile, which was quite fun to play around with and enabled me to achieve the terrain generator. The terrain destructor was made using a nested for loop that checks the radius of the blast getting the tile position and explosion blast radius and sets those tile spaces to null.

Next Steps:
1. Improve UI elements
2. Iron out the janky bugs
3. Include more elements like change in gravity and different type weapons
4. Include VFX and particle effects
Prototype
https://slinkycarp.itch.io/gorillaz-explosive-toss
GitHub
https://github.com/SlinkyCarp/Gorillaz-Banana-Depot
Gallery

Want to work together?

If you like what you see and want to work together, get in touch!

Let's Collaborate!
TO TOP